Cutting toxic people out of your life is a tough decision, harder when it is family, but necessary for your own health/ happiness. In the gripping and emotional final season you define your relationships, fight the undead, and determine how Clementine’s story ends. Deciding to not speak to my father anymore was difficult at the time (8+ years ago), but his actions since have made it an easy one. Yet, in todays more sophisticated games, players are given difficult and morally ambiguous choices that can determine the entire course of your characters development. I was reminded of it recently when writing an article about how to handle difficult conversations about returning to work. In The Good Fight, I shared a technique for making contentious decisions that I call Common Criteria. After years on the road facing threats from both living and dead, Clementine must build a life and become a leader while still watching over A.J, an orphaned boy and the closest thing to family she has left. Back in the days of the Super NES, PlayStation and Nintendo 64, the hardest decision you had to make was what weapon to use to dispatch your enemies. Hard problems, high-stakes decisions, heated argumentsthere must be a way to make these discussions easier. The Walking Dead is an episodic adventure game developed by Telltale Games. Almost everyone has had to make a hard decision at one point of our life s, whether is a business, school, or a moving to another state decision.
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